﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Tactics
{
    public class Global
    {
        public static int SCREEN_WIDTH = 800;
        public static int SCREEN_HEIGHT = 600;
        public static int TILE_SIZE = 50;
        public const int TILES_WIDE = 16;
        public const int TILES_HIGH = 12;

        public static Random rand = new Random();
    }

    public enum Stats
    {
        HP,
        HPMAX,
    }
}
